The Eclectic Electric
First off:
The other evening I find myself entreated to join in a two player game of Super Puzzle Fighter 2 on me flatmate’s new 360 Elite. Shiny.
Unfortunately I have never played Super Puzzle Fighter 2 before. I know what you’re thinking. It’s one of two things:
- You’re thinking, “What the fuck is Super Puzzle Fighter 2?”
- You’re thinking, “n00b!! This game has been around since the SEGA Saturn, or earlier! You’re supposed to be an industry professional , you have the balls to actually pretend you know enough about games to write about them! What the fuck have you been doing?? Masturbating over Wing Commander manuals for the last ten years??? Jesus!!”
Luckily for me, the core concepts behind this game are speedily graspable. Like Go, it’s not complicated to learn, but is rather definitely deep enough to warrant further study. It also has a superdeformed Chun Li who kicks ass, and explains that she is “The strongest puzzle fighter in the world!” For all these reasons, I entreat you to check out Super Puzzle Fighter II Turbo HD Remix on XBLA or PSN.
Second off:
I decide to celebrate my uncompromising victory by heading downstairs to the living room, cranking up my own inferior non-Elite 360, and checking out the Need for Speed: ProStreet Demo. I have a soft spot for NFS titles. I have, in the past, genuinely enjoyed them. I liked the canyon races in Carbon. I spent hours thrashing a Golf GTi around in Underground. I even fondly reminisced about Wing Commander while watching Josie Maran mince about in the delightfully hammy cutscenes from Most Wanted. Historically (and with the possible exception of the inaugural NFS, and Porsche Unleashed) they’ve not been games that devoted a great deal of time to accurately modelling the driving experience. Instead, they’ve concentrated on stylised, arcadey fun.
Like a n00b, I expected great things from ProStreet. I basked in the glowing EA polish that gleamed forth from the trailers. I listened to the blandishments of video interviews conducted with producers, their promises of distinct racing modes, an extensive career structure – the multifarious possibilities for customising, then trashing your ride. I pictured myself rocketing to victory sideways through the final corner, columns of blue nitrous flame issuing forth from my exhausts, a ghost howling past at ten thousand rpm, shrouded in grey tyresmoke, bumpers striking sparks from the ground, leaving a blizzard of airborne wreckage and smashed opponents in my wake. Sadly the reality is, NFS:PS is shit. On reflection, I should have expected nothing more.
Eschewing the fictionalised b-spline-Scalextric antics of Ridge Racer, or the sim vs. arcade carefree precision of PGR, the driving model is just… annoying. Clunky. Unsatisfying. Hyperstylised, to the point where the honest fun has seemingly been leached out of it.
Anyone got a cheap 3DO they want to sell me?
Third off:
I was going to rant about how unamusing the couple of hours I spent playing Halo 3 on heroic co-op were. I was going to wax lyrical about the thoroughly uninspiring level design, awful voice acting, terrible writing, shockingly “Halo 2.5” graphics and basically whine about it being shit, and a good deal less actual fun to play than say, Gears of War. I cannot however, be bothered. My advice to 360 FPS fiends is: ignore Halo 3, and get Call of Duty 4 instead. It more better.
Finally: I was all excited about DeadSpace for a bit. Now I give it a ladleful of meh.
Maybe Dementium: The Ward will be more amusing?
Note to devs / marketing / PR:
Don’t release game trailers before your game engine is up to it. Or, if you are unable to resist attempting to show off your bland, featureless textures and tedious me-too space machinery crap, then at least ensure the trailer is a confused mass of increasing-tempo crash zooms and jump cuts. This should prevent anyone from being able to tell how shoddy your game actually looks.
Oh, and NEVER show the fucking monster in the trailer.


The highlight of TGS07 so far (other than watching Sony 




It might just be subconscious masochism, but I have always looked forward to videogame -> movie adaptations, albeit with trepidation. After all, for every barely watchable Resident Evil there’s a not-even-shit Alone in the Dark, or, God help us, Streetfighter: The Movie.
So I’ve been playing the